What does every exciting story need? There are several elements that makes an exciting story, and I have incorporated them into The Adventures in Raoolia. Every exciting story has some kind of chase scene, whether they are chasing an object or relic, chasing people, or chasing an animal, chase scenes make an audience get excited about what's going on! Will such and such get away? Will they find the missing piece of the puzzle? What happens when they catch up with their quarry?
In Adventures in Raoolia, the whole story is about someone running from somebody. The opening scene has Lio, a Carcalian, running from Denzcan, Puven, Sabbel, Wensha, Teelor, Sando, and Fent, who are a wild gang of Tigrens. Will they catch him? Where does Lio go for help?
As time progresses, the chases get more elaborate, small groups chasing small groups, small armies chasing small cities, and eventually the chase includes millions of soldiers against millions of other soldiers!